Sorcerer | Clockwork Soul
- Level 1
- Starting at 1st level, Garpine's connection to the plane of absolute order manifests in the profound ability to equalize chaotic moments. When a creature he can see within 60 feet is on the verge of rolling a d20 with advantage or disadvantage, he can use his reaction to prevent the roll from being affected by advantage and disadvantage.
- Garpine can use this feature a number of times equal to his proficiency bonus, and regains all expended uses when they finish a long rest.
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- Level 2
- At 2nd level, Garpine taps into a deep wellspring of magic within himself. This wellspring is represented by sorcery points, which allow him to create a variety of magical effects.
- Sorcery Points: Garpine has 2 sorcery points, and he gains more as he reaches higher levels, as shown in the Sorcery Points column of the Sorcerer table. Garpine can never have more sorcery points than shown on the table for his level. He regains all spent sorcery points when he finishes a long rest.
- Flexible Casting: Garpine can use his sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. He learns other ways to use his sorcery points as he reaches higher levels.
- Creating Spell Slots: Garpine can transform unexpended sorcery points into one spell slot as a bonus action on his turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. He can create spell slots no higher in level than 5th. Any spell slot he creates with this feature vanishes when he finishes a long rest.
- Converting a Spell Slot to Sorcery Points: As a bonus action on his turn, Garpine can expend one spell slot and gain a number of sorcery points equal to the slot's level.
- Level 3
- At 3rd level, Garpine gains the ability to twist his spells to suit his needs. He acquires two of the following Metamagic options of his choice. He gains another one at 10th and 17th level.
- Garpine can use only one Metamagic option on a spell when he casts it, unless otherwise noted.
- Level 4
- Garpine learns a 5th cantrip, and another sorcery point bring a total to 4.